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Old Jun 11, 2006, 09:30 PM // 21:30   #181
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Quote:
Originally Posted by Ensign
My theory on the matter is that fire elementalists have never been terribly good damage dealers, but everyone assumed they were, because, hey, fire magic! AoE! You know the drill. But then those DoT-AoEs made enemies scatter, and people started looking for alternatives, discovering Barrage and Spiteful and the like. Templates that had existed before, but were always passed up for the 'fire nuker'. Were they worse than the old fire guys? Not by a longshot. But 'everyone' knew that fire nukers were the best AoE characters, making those other templates afterthoughts. If you had a fire nuker and a Spiteful guy, the team would give the fire nuker compliments whenever Spiteful ravaged a mob. Not until firestorm got that nerf (apparently destroying the profession in the process) did those other characters start to be recognized for how effective they were.
I'd have to agree with that. I hadn't rolled a necro myself until long after the AoE update. But many people i've met on GW had. Heard many times that SS practically annihilated mobs and the ele got the compliments.
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Old Jun 14, 2006, 03:01 AM // 03:01   #182
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Ele was also my first character. Of course, that was back in the day when I still had the MMO mindset of warriors being tanks and mages being the real damage dealers. And hell, the damage output of the ele wasn't too bad against all those low-armor foes in Pre-Searing. I had some good fun nuking things.

Then you know what happened? I started taking henchies in post-searing. And I could see clearly that the fighter hench was dealing exponentially more damage than I was (just watch the enemy's lifebar for god's sake, it wasn't even hard to see this when I was new to the game). My (then) four-second firestorm would always land as Stefan was finishing up the kill. I'd call a target, get the enemy in range, then I'd watch as a sword would deal more damage in two seconds than my Fireball. Oh, and about that four-second firestorm? I'm not a big number cruncher, but even I realized that firestorm was a terrible investment of time and energy, as its damage output was absolutely terrible against anything with armor.

But as I progressed and got more Energy Storage, not to mention Air Attunement, I experimented with blinding-flash, enervating charge, and gale. I realized that slowing down enemy damage while warriors did the heavy lifting was ridiculously more productive than "fire newking." Even in an UW pug, I disregarded the usual "Meteor Shower" build and just brought flash, charge, and gale - aatxes really aren't that scary when they're blind and weak.

Besides, it's not like fire nukes would have done actual damage to something that armored.
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Old Jun 14, 2006, 06:13 AM // 06:13   #183
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Yeah, I agree with that. It seems fire magic is the best at first, but as the mobs armor increase, fire magic decreases in effectiveness mostly. Still useful for some places, and good fun as always.

I like elementalists because they seems to have a nice few options. I played fire magic mostly while leveling up, as most probably do, and am now playing around with earth magic, air magic, and trying to gain skill points to get all my water magic skills. I like the idea of being a support character using wards, and throwing heal party into that mix really makes you great support I think. You can throw down a variety of wards to protect against melee damage, spells, etc, and can also heal the whole group when things get rough, along with a little damage thrown in for good measure.

I really enjoy my elementalist though. I have been able to run the missions pretty efficiently, I can solo farm pretty well, and I have a lot of options at my disposal (imo). Maybe elementalists aren't the best for pvp as a lot of people say, but where most people would probably say mesmers are more suited to pvp then pve, maybe elementalists are just the opposite.
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Old Jun 14, 2006, 08:42 AM // 08:42   #184
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*plz note that I am not attacking anyone here, I am just here as a peace keeper in GW, plz do not count the following as a flame*

Will...all...the...arguers...saying...this-or-that...is...better...please...shut...up!!!

My lord, I am sick and tired of people attempting to out balance professions in GW all because they like one profession more than the other. ''Oh, a warrior has a higher DPS than elementalists and are therefore better than elementalists doing damage'' Yeah, right, that is why warriors can do tons of damage to a mob of foes in one action.

But, that is not all I hear these days: ''Elementalists are way smarter than warriors who just swing their weapon at one target forever'' Completely wrong. They are strategic if they know what they are doing, which they do. Once they see a target is open, they shift towards them. If the target is impossible to damage if the situation fits, they go to someone else.

What is it with you people, saying the classes are better than the rest or even only one? People who say such things obviously have no clue how to play the other classes as they were attended to.

And yes, I realize that the topic of the thread is about how the OP thinks the elementalist suck at doing damage. But, that is both true and not true.

True: if the elementalist is not paying any attention to the battlefield, then they will do low damage to one or two targets.

Not True: If the elementalist IS focused on the battle field and is patient, then they will deal them damage at a safer distanst them warriors.

Now, on to smarter issues here. For all of the people who believe it is the elementalists sole job to deal heavy doses of damage to groups, please pay attention VEEEEERRRRRRRRYYYYY CLOOOOSSSSSSSEEELLLLLYYYYYYY...: They dominate as the number one support class in GvG. Wards, Snares, Conditions, Buffs, Healing-Spamming, Energy Management, etc. No guild should leave home without at least one of these in their arsenal. If they did, they would get owned. All of the top guilds have elementalists in their builds and are successful. Let me state what the actual main quote, imo, for elementalists: the best defence is the strongest offence.

Now then, I will not liked to be yelled at by warriors in this thread, so just to be fair: A team is not complete without at least one warrior, yet they bring two often. They do heavy amounts of damage on one target, and then they choose to either stop and move on to another target, or they pummel the stuffing at their dummy. They are wise in their choices of who to slam, and some of these decisions are smart and offer the team some relief.

For these two, brains are well needed and used. Saying that one another is better is purely stupid and not true. Where they show excellense in the battlefield on their own, they do 10 times better with each other watching their backs for them. Warriors are glad to made someone snared to luanch attacks on as they stagger to run away, and Eles are glad to have a warrior help them out when they are getting attacked.

In short, every...profession...is...balanced..., versatile,....and useful,....but only in their own way. So, get over it, kiss, and make up.

And to anybody who wants to argue this, be warned; It would just be you saying that you do not know how to proporly use the profession wisely.
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Old Jun 14, 2006, 11:13 AM // 11:13   #185
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Quote:
Originally Posted by Ensign
My theory on the matter is that fire elementalists have never been terribly good damage dealers, but everyone assumed they were, because, hey, fire magic! AoE! You know the drill. But then those DoT-AoEs made enemies scatter, and people started looking for alternatives, discovering Barrage and Spiteful and the like.
I think the popularity of PvE fire nukers had more to do with when in the game the skills became available.

In Prophicies, you could first capture Barrage and SS in the southern shiverpeaks, but by then you're almost done with the storyline. Afterwards you could use them in the fire islands or to farm, but you still needed to run a different build during the hundred-hour-grind that preceded it.

By contrast, fire storm, meteor shower, fireball, and arcane echo were all made available by Lion's Arch.

This has changed in Factions, where characters can have a reasonably full compliment of skills and equipment before entering Vizunah Square.

Last edited by Mr Bunny; Jun 14, 2006 at 12:53 PM // 12:53..
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Old Jun 14, 2006, 11:51 AM // 11:51   #186
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Well, Anet say that Elementalist's are the biggest damage dealers in the game...so take it up with them ok lol.

Basically, it's the age old thing of it's not the class but the person who plays it thing.

If there was a 1v1 battle (Ele vs Warrior/whatever) it only comes down to the indivduals build. An ele could hex/ward you so you stay under a meteor shower, rodgorts invocation and a lot of other dmg dealing spells if you didn't carry a condition/hex remover and die in under 30sec's. If you did carry a hex/condition remover, you could get in close and kill the Ele. It's not the class it's the individual builds.
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Old Jun 14, 2006, 04:29 PM // 16:29   #187
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Well I agree that Elementalists do have the POTENTIAL to do the most damage. In an example I made earlier, if I hit a fireball on three targets for the max amount of damage, that's like 360 damage or something total (about 120 on each target). That's pretty significant as a fire elementalist. If I hit the earthquake/aftershock combo, that's what, like a potential of 260 to 300 hp damage? That's pretty significant. Also, on single targets air elementalists have the potential to do more damage for spiking and such. That's pretty good, but of course it's potential because a lot of the elementalists spells are affected by armor level. They even have spells like obsidian flame and crystal wave which ignore armor. But good thing elementalists have a lot of other things to use besides just pure damage.
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Old Jun 14, 2006, 08:03 PM // 20:03   #188
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Quote:
Originally Posted by Apok Omen
What is it with you people, saying the classes are better than the rest or even only one?
Because some professions are stronger than others. Because some professions are 'can't live without them' powerful, the cornerstones of all good teams, while others are sneaking into the 7th and 8th slots on a team to fill in neccessary roles.


Quote:
Originally Posted by Apok Omen
Not True: If the elementalist IS focused on the battle field and is patient, then they will deal them damage at a safer distanst them warriors.
I agree that this is not true.


Quote:
Originally Posted by Apok Omen
They dominate as the number one support class in GvG.
Incorrect. The #1 support class in GvG is the mesmer. Mesmers have the ability to crack all sorts of defenses in lots of different ways. Elementalists are a not-too-distant #2 on the support class list, as a warrior hate profession.


Quote:
Originally Posted by Apok Omen
Let me state what the actual main quote, imo, for elementalists: the best defence is the strongest offence.
That quote is so far off base from how elementalists actually play that it's downright insulting to the class. The best offense for a typical elementalist is a good *defense*. Just look at the typical jobs that an elementalist does:

* Lay down aggressively-placed wards to allow your casters to position themselves more aggressively.

* Use water snares to slow down opposing warriors, or to hold an enemy in place for your warriors to beat up.

* Use Draw Conditions or Extinguish to keep your team clean.

* Spam Blinding Flash to neutralize or at least hamper opposing warriors during a push.

* Spam Heal Party to keep everyone topped off when the team is strung out.

Elementalists are proactive monks. They play defense 90% of the time. When they do go on the offensive, their job is to make the warriors better, and if they do cast a spell it is a single shot on a target. Anyone talking about elementalists for strong offense is living in fantasyland.


Quote:
Originally Posted by Apok Omen
A team is not complete without at least one warrior, yet they bring two often.
A team is not complete without at least two warriors. Without two warriors you are incapable of dealing any sort of sustained damage and will have to resort to spiking to get kills.

Teams want to run *more* than two warriors. The reason they do not is because defenses against warriors are so thick, that you simply do not have room for the third warrior. You need to support your warriors as well as neutralize theirs, and that takes up a lot of room.

Make no mistake, the teams that manage to support the most warriors dominate the ladder.


Quote:
Originally Posted by Apok Omen
In short, every...profession...is...balanced..., versatile,....and useful,....but only in their own way. So, get over it, kiss, and make up.
Which is why two professions, warriors and monks, are an order of magnitude more important than all of the others. Warriors kill things, and monks keep things alive. They are the keystones of Guild Wars. In a vacuum where no one understands what's going on, the best build is either 6 warriors and 2 monks, or 5 warriors and 3 monks. Every other profession exists to either help your warriors and monks do their jobs, or to prevent the other teams warriors and monks from doing their jobs.

Mesmers are unique in their ability to harass enemy monks, it is why they are the most important support profession. Ritualists help your monks by creating a defensive framework for them to work in. Elementalists hinder enemy warriors and support monks with removal and Heal Party. Necromancers hinder warriors while buffing your own warriors. Rangers are a sort of 3rd tier that is good at hindering most of the 2nd tier professions. Assassins are bad warriors that can teleport.

It may very well be balanced along those lines. However it is dishonest to say that all professions are equally important even if things are balanced when they clearly are not.


Quote:
Originally Posted by joncoish
Well I agree that Elementalists do have the POTENTIAL to do the most damage.
I think this has been driven home by the elementalist bosses in Cantha. With Infernos that hit for 430, Searing Heats at 112 a tick, Lightning Orbs for 424, and other such gratuitous nukes, I think it's clear that elementalists have the potential to deal a ton of damage, provided they are able to become level 28 bosses. *grins*

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Old Jun 14, 2006, 10:09 PM // 22:09   #189
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I made an Ele/Mes just to unlock some more skills for for Ele and Mes.I played Nuker all the way through Prophecies and Factions as that is what all wanted.When I fineshed and beat both games I switch to air and now I really like it as I can do more damage in less time eg say 5 orb compared to 1 meteor shower.I just wished more out there would know what air can do compared to fire and I do use ward of melee.
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Old Jun 15, 2006, 12:01 AM // 00:01   #190
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Quote:
Originally Posted by Ensign
I think this has been driven home by the elementalist bosses in Cantha. With Infernos that hit for 430, Searing Heats at 112 a tick, Lightning Orbs for 424, and other such gratuitous nukes, I think it's clear that elementalists have the potential to deal a ton of damage, provided they are able to become level 28 bosses. *grins*
Rofl.
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Old Jun 15, 2006, 01:30 AM // 01:30   #191
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You know why I hate playing elementalist in PvP? Because all you need is one monk with Protective Spirit or a Shelter to make you obscure.

I can't think of any other class that has this big of a problem with just one skill.

Quote:
They dominate as the number one support class in GvG.
I disagree. They may have some good support skills, but I can think of some better skills on other classes. Though I shouldn't be limited to a support role when very few of the other classes are.
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Old Jun 15, 2006, 02:40 AM // 02:40   #192
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Elementalists alone are not good supporters. Elementalists with Ether Prodigy, combined with a secondary profession are quite proficient due to Blinding Flash, and spammage of the secondary skills.
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Old Jun 15, 2006, 03:46 AM // 03:46   #193
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Quote:
Originally Posted by Mithie
Yo, 2 words:

BURNING SPEED!
Truer words have never been spoken, and I think thats about all you need to know about this thread.
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Old Jun 15, 2006, 05:16 AM // 05:16   #194
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eles do damage= good
warriors do damage= good
by simple math i can calculate that
good=good
now think about your life and where its going...ok now that youre done slitting your wrists and crying yourself to sleep, go play some more GW

what would darko do?
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Old Jun 15, 2006, 07:19 AM // 07:19   #195
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Quote:
Originally Posted by Totalitarian
eles do damage= good
warriors do damage= good
by simple math i can calculate that
good=good
now think about your life and where its going...ok now that youre done slitting your wrists and crying yourself to sleep, go play some more GW

what would darko do?
Someone explain his point?
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Old Jun 15, 2006, 09:32 AM // 09:32   #196
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yes... YOU GOT SERVED! (goes into old school robot and breakdancing to the song "Flaunt It")
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Old Jun 15, 2006, 10:00 AM // 10:00   #197
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Ok I am curious here... There is a huge trend saying that Eles are pathetic and they don't deal any damage. Is this aimed at PvE or PvP?

From PvE I can tell you that a Fire/Earth/Air Ele is not a waste of time. My Ele deals out enough damage to put me on par with a warrior (I have an axe warrior) against single or multiple targets. Averaging about 45 - 100 dmg in a hit is NOT bad at all. A warrior has to work hard at getting hits like this against enemies with armour (same as the ele).

So why are you saying that an Ele sucks?!? Yeah sure they are not easy to play, you have to really find a way to cope in a PvP battle but it is possible. You can play offensive or defensive. It just depends on how your team is playing. IMO you can't judge a char alone, you must look at the entire team. I believe this is what anet was trying to do with the adjustments made up to date. Trying to get people to interact and work together instead of going on their own (why play it online then?).

Just a few thoughts, use it or forget.
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Old Jun 15, 2006, 10:09 AM // 10:09   #198
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Quote:
Originally Posted by Mordakai
I know Eles suck in PvP, but I couldn't help make one for Factions. They just look so damn cool with that glowy Halo around their head!

I figure if I make a E/Me, I'll be able to manage the outragous Energy expendature better.
Dude ...that is so not true about elem sux in PVP...or you never pvp before..
E/M is the most important role ,heal party spammer ,slowing down targets with water magic or doing ramdom spike damage and who can forget the warder.
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Old Jun 15, 2006, 10:24 AM // 10:24   #199
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Because in PvE, there aren't really any sustained battles for you to hit your energy barrier. You are expending energy, "reaching the warrior's damage", while he is just hacking away and spamming adrenaline skills, which he could do until the servers crash. You, on the other hand, will run out of energy - which pretty much makes your "similar to warrior" damage output inexistant.

Perhaps you are running dual attunements, which helps out spamming damage skills - sure this *may* work in PvE if you can avoid the disenchants, however then you reach the DPS barrier. Yes! A warrior can even churn out damage FASTER than you can spam it. The only way you could get more damage than a warrior is by spamming aoe skills like rodgorts(that won't scatter mobs).

Another point is armor, and armor-ignoring damage. A warrior's +damage skills do armor ignoring damage, so versus high-armored targets, he would still do more damage, even than the AP air line.

Nobody is arguing that the energy management of elementalists can fuel a support role. Nobody. The thing is, you have 1 line completely dedicated to damage it can't do, 1 line almost dedicated to damage it can't do, and 2 lines that feature some support skills with a bit of random damage thrown in. What is the point of so many damage skills, when their only real use is spiking?

You should check out Ensign's thread on elementalists, an already long discussion why elementalists just aren't built for damage.

I'm not sure I understand your comment about looking at the entire team. The team's characters have several rolls to fill in, and what gets argued is, an elementalist simply cannot fill the role of damage dealer - beaten by a very, very long shot by warriors. This is not a "problem" per se, just means alot of skills will get no usage. Also, elementalists are advertised as damage dealers, they are perceived as such by many people("LF ele nuker to finish TA team!", anyone?), when they simply aren't.
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Old Jun 15, 2006, 01:54 PM // 13:54   #200
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Quote:
Originally Posted by Luciora
From PvE I can tell you that a Fire/Earth/Air Ele is not a waste of time. My Ele deals out enough damage to put me on par with a warrior (I have an axe warrior) against single or multiple targets. Averaging about 45 - 100 dmg in a hit is NOT bad at all. A warrior has to work hard at getting hits like this against enemies with armour (same as the ele).
What the hell are you bringing on your Warrior?

Sacho said it...beat me to it...

Quote:
Originally Posted by Chicken Rice Seller
Dude ...that is so not true about elem sux in PVP...or you never pvp before..
E/M is the most important role ,heal party spammer ,slowing down targets with water magic or doing ramdom spike damage and who can forget the warder.
Rofl. Most important role?
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